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// ui.rs // ************************************************************************* // * Copyright (C) 2018-2020 Daniel Mueller (deso@posteo.net) * // * * // * This program is free software: you can redistribute it and/or modify * // * it under the terms of the GNU General Public License as published by * // * the Free Software Foundation, either version 3 of the License, or * // * (at your option) any later version. * // * * // * This program is distributed in the hope that it will be useful, * // * but WITHOUT ANY WARRANTY; without even the implied warranty of * // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * // * GNU General Public License for more details. * // * * // * You should have received a copy of the GNU General Public License * // * along with this program. If not, see <http://www.gnu.org/licenses/>. * // ************************************************************************* use std::fmt::Debug; use std::fmt::Display; use std::fmt::Formatter; use std::fmt::Result; use std::mem::replace; use std::slice::Iter; #[cfg(debug_assertions)] use std::sync::atomic::AtomicUsize; #[cfg(debug_assertions)] use std::sync::atomic::Ordering; use crate::BBox; use crate::ChainEvent; use crate::CustomEvent; use crate::EventChain; use crate::OptionChain; use crate::Placeholder; use crate::Renderer; use crate::UiEvent; use crate::UiEvents; use crate::UnhandledEvent; use crate::UnhandledEvents; use crate::Widget; /// An `Index` is our internal representation of an `Id`. `Id`s can /// belong to different `Ui` objects and a validation step converts them /// into an `Index`. #[derive(Clone, Copy, Debug, Eq, Ord, Hash, PartialEq, PartialOrd)] struct Index { idx: usize, } impl Index { fn new(idx: usize) -> Self { Index { idx: idx, } } } impl Display for Index { /// Format the `Index` into the given formatter. fn fmt(&self, f: &mut Formatter<'_>) -> Result { write!(f, "{}", self.idx) } } /// An `Id` uniquely representing a widget. #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] pub struct Id { #[cfg(debug_assertions)] ui_id: usize, idx: Index, } impl Id { #[allow(unused_variables)] fn new<E>(idx: usize, ui: &Ui<E>) -> Id where E: 'static + Debug, { Id { #[cfg(debug_assertions)] ui_id: ui.id, idx: Index::new(idx), } } } impl Display for Id { /// Format the `Id` into the given formatter. fn fmt(&self, f: &mut Formatter<'_>) -> Result { write!(f, "{}", self.idx) } } /// An iterator over the children of a widget. pub(crate) type ChildIter<'widget> = Iter<'widget, Id>; // TODO: Ideally we would want to use FnOnce here, in case callers need // to move data into a widget. We cannot do so with a reference // and using generics is not possible because NewWidgetFn is used // in the signature of a trait method. FnBox provides a possible // solution but is a nightly-only API. For now, users are advised // to use an Option as one of the parameters and panic if None is // supplied. type NewWidgetFn<'f, E> = &'f mut dyn FnMut(Id, &mut dyn MutCap<E>) -> Box<dyn Widget<E>>; // Note that we only pass a non-mutable Cap object to the handler. We do // not want to allow operations such as changing of the input focus or // overwriting of the event hook itself from the event hook handler. type EventHookFn<E> = &'static dyn Fn(&mut dyn Widget<E>, &E, &dyn Cap) -> Option<UiEvents<E>>; /// A capability allowing for various widget related operations. pub trait Cap: Debug { /// Retrieve an iterator over the children. Iteration happens in /// z-order, from highest to lowest. fn children(&self, widget: Id) -> ChildIter<'_>; /// Retrieve the `Id` of the root widget. fn root_id(&self) -> Id; /// Retrieve the parent of the given widget. fn parent_id(&self, widget: Id) -> Option<Id>; /// Check whether a widget has its visibility flag set. /// /// Note that a return value of `true` does not necessary mean that /// the widget is actually visible. A widget is only visible if all /// its parents have the visibility flag set, too. The `is_displayed` /// method can be used to check for actual visibility. fn is_visible(&self, widget: Id) -> bool; /// Check whether a widget is actually being displayed. /// /// This method checks whether the referenced widget is actually being /// displayed, that is, whether its own as well as its parents' /// visibility flags are all set. fn is_displayed(&self, widget: Id) -> bool; /// Retrieve the currently focused widget. fn focused(&self) -> Option<Id>; /// Check whether the widget with the given `Id` is focused. fn is_focused(&self, widget: Id) -> bool; } /// A mutable capability allowing for various widget related operations. pub trait MutCap<E>: Cap where E: Debug, { /// Add a widget to the `Ui` represented by the capability. fn add_widget(&mut self, parent: Id, new_widget: NewWidgetFn<'_, E>) -> Id; /// Show a widget, i.e., set its and its parents' visibility flag. /// /// This method sets the referenced widget's visibility flag as well /// as those of all its parents. fn show(&mut self, widget: Id); /// Hide a widget, i.e., unset its visibility flag. /// /// This method makes sure that widget referenced is no longer /// displayed. If the widget has children, all those children will /// also be hidden. fn hide(&mut self, widget: Id); /// Focus a widget. /// /// The focused widget is the one receiving certain types of events /// (such as key events) first but may also be rendered in a different /// color or be otherwise highlighted. Note that being focused implies /// being visible. This invariant is enforced internally. fn focus(&mut self, widget: Id); /// Install or remove an event hook handler. /// /// The event hook handler is a call back function that is invoked for /// all events originating outside of the UI, i.e., those that come in /// through the `Ui::handle` method. For such events, the event hook /// handler gets to inspect the event before any widget gets a chance /// to handle it "officially" through the `Handleable::handle` method. /// /// Event hook handlers are allowed to emit events on its own, just as /// "normal" event handlers. It is guaranteed that these emitted /// events will reach the widget after the event that was hooked. /// /// Note that event hook functions are only able to inspect events and /// not change or discard them. That restriction prevents conflicts /// due to what effectively comes down to shared global state: widgets /// could be racing to install an event hook handler and the order in /// which these handlers end up being installed could influence the /// handling of events. /// /// A widget (identified by the given `Id`) may only register one /// handler and subsequent requests will overwrite the previously /// installed one. The method returns the handler that was previously /// installed, if any. fn hook_events(&mut self, widget: Id, hook_fn: Option<EventHookFn<E>>) -> Option<EventHookFn<E>>; } #[cfg(debug_assertions)] fn get_next_ui_id() -> usize { static NEXT_ID: AtomicUsize = AtomicUsize::new(0); NEXT_ID.fetch_add(1, Ordering::Relaxed) } /// This type contains data that is common to all widgets. #[derive(Debug)] struct WidgetData<E> where E: 'static, { /// The `Id` of the parent widget. /// /// This value may only be `None` for the root widget. parent_idx: Option<Index>, /// Vector of all the children that have this widget as a parent. // Note that unfortunately there is no straight forward way to make // this a Vec<Index> because we cannot use an impl trait return type // for the `children` method present in `Cap`. children: Vec<Id>, /// An optional event hook that may be registered for the widget. event_hook: Option<EventHook<E>>, /// Flag indicating the widget's visibility state. visible: bool, } impl<E> WidgetData<E> { fn new(parent_idx: Option<Index>) -> Self { WidgetData { parent_idx: parent_idx, children: Default::default(), event_hook: None, visible: true, } } } /// A struct wrapping an `EventHookFn` while implementing `Debug`. struct EventHook<E>(EventHookFn<E>) where E: 'static; impl<E> Debug for EventHook<E> { fn fmt(&self, f: &mut Formatter<'_>) -> Result { write!(f, "{:p}", self.0) } } /// A `Ui` is a container for related widgets. #[derive(Debug, Default)] pub struct Ui<E> where E: 'static + Debug, { #[cfg(debug_assertions)] id: usize, #[allow(clippy::type_complexity)] widgets: Vec<(WidgetData<E>, Option<Box<dyn Widget<E>>>)>, hooked: Vec<Index>, focused: Option<Index>, } impl<E> Ui<E> where E: 'static + Debug, { /// Create a new `Ui` instance containing one widget that acts as the /// root widget. #[allow(clippy::new_ret_no_self)] pub fn new(new_root_widget: NewWidgetFn<'_, E>) -> (Self, Id) { let mut ui = Ui { #[cfg(debug_assertions)] id: get_next_ui_id(), widgets: Default::default(), hooked: Default::default(), focused: None, }; let id = ui._add_widget(None, new_root_widget); debug_assert_eq!(id.idx.idx, 0); (ui, id) } /// Add a widget to the `Ui`. fn _add_widget(&mut self, parent_idx: Option<Index>, new_widget: NewWidgetFn<'_, E>) -> Id { let idx = Index::new(self.widgets.len()); let id = Id::new(idx.idx, self); // We require some trickery here to allow for dynamic widget // creation from within the constructor of another widget. In // particular, we install a "dummy" widget that acts as a container // to which newly created child widgets can be registered. let dummy = Placeholder::new(); let data = WidgetData::new(parent_idx); self.widgets.push((data, Some(Box::new(dummy)))); // The widget is already linked to its parent but the parent needs to // know about the child as well. We do that registration before the // widget is actually fully constructed to preserve the invariant // that a widget's ID is part of the list of IDs managed by its // parent. if let Some(parent_idx) = parent_idx { self.widgets[parent_idx.idx].0.children.push(id) } let widget = new_widget(id, self); // Replace our placeholder with the actual widget we just created. // Note that because we store the children separately as part of an // `WidgetData` object there is no need for us to do anything about // them. Note furthermore that this implies that the Widget trait's // `add_child` method must not have any side effects. self.with(idx, |_, _| (widget, ())); id } /// Validate an `Id`, converting it into the internally used `Index`. #[inline] fn validate(&self, id: Id) -> Index { #[cfg(debug_assertions)] debug_assert_eq!(id.ui_id, self.id, "The given Id belongs to a different Ui"); id.idx } /// Lookup a widget from an `Index`. fn lookup(&self, idx: Index) -> &dyn Widget<E> { match &self.widgets[idx.idx].1 { Some(widget) => widget.as_ref(), None => panic!("Widget {} is currently taken", idx), } } fn children(&self, idx: Index) -> ChildIter<'_> { self.widgets[idx.idx].0.children.iter() } /// Show the widget with the given `Index` and recursively all its parents. /// /// Note that the given reordering function needs to be idempotent /// with respect to repeated reordering of the same widgets. fn show<F>(&mut self, idx: Index, reorder_fn: F) where F: Fn(&mut Ui<E>, Index), { // Always run before making the widget visible. The reorder function // may check for visibility internally and relies in the value being // that before the change. reorder_fn(self, idx); let parent_idx = { let data = &mut self.widgets[idx.idx].0; data.visible = true; data.parent_idx }; if let Some(parent_idx) = parent_idx { self.show(parent_idx, reorder_fn) } } /// Reorder the widget with the given `Index` as the last visible one. fn reorder<F>(&mut self, idx: Index, new_idx_fn: F) where F: FnOnce(&Ui<E>, &Vec<Id>) -> usize, { // Non-lexical lifetimes I need you, now! if let Some(parent_idx) = self.widgets[idx.idx].0.parent_idx { // First retrieve the index of the widget we are interested in in // its parent's list of children. let cur_idx = { let children = &self.widgets[parent_idx.idx].0.children; let id = Id::new(idx.idx, self); children.iter().position(|x| *x == id).unwrap() }; // Now remove said widget from the list of children. let id = self.widgets[parent_idx.idx].0.children.remove(cur_idx); // Next find the spot where to insert the widget as the first // hidden child. let new_idx = new_idx_fn(self, &self.widgets[parent_idx.idx].0.children); // And reinsert it at this spot. self.widgets[parent_idx.idx].0.children.insert(new_idx, id) } else { // No parent. Nothing to do. } } /// Reorder the widget with the given `Index` as the last visible one. fn reorder_as_focused(&mut self, idx: Index) { // Reordering to the top is an idempotent operations already, but it // potentially involves allocation and deallocation and so don't do // it unless necessary. if !self.is_top_most_child(idx) { self.reorder(idx, |_, _| 0); } } /// Reorder the widget with the given `Index` as the last visible one. fn reorder_as_visible(&mut self, idx: Index) { // In order to appear idempotent, only reorder the given widget in // the parent's list of children if it is not already visible. if !self.is_visible(idx) { self.reorder(idx, |ui, children| { children .iter() .rev() .position(|x| Cap::is_visible(ui, *x)) .map(|x| x + 1) .unwrap_or_else(|| children.len()) }) } } /// Reorder the widget with the given `Index` as the first hidden one. fn reorder_as_hidden(&mut self, idx: Index) { if self.is_visible(idx) { self.reorder(idx, |ui, children| { children .iter() .position(|x| !Cap::is_visible(ui, *x)) .unwrap_or_else(|| children.len()) }) } } fn is_visible(&self, idx: Index) -> bool { self.widgets[idx.idx].0.visible } fn is_displayed(&self, idx: Index) -> bool { let data = &self.widgets[idx.idx].0; data.visible && data.parent_idx.map_or(true, |x| self.is_displayed(x)) } fn is_top_most_child(&self, idx: Index) -> bool { let parent_idx = self.widgets[idx.idx].0.parent_idx; if let Some(parent_idx) = parent_idx { let children = &self.widgets[parent_idx.idx].0.children; children[0].idx == idx } else { true } } fn focus(&mut self, idx: Index) { // We want to provide the invariant that a focused widget needs to // be visible. self.show(idx, Ui::reorder_as_focused); self.focused = Some(idx); } fn with<F, R>(&mut self, idx: Index, with_widget: F) -> R where F: FnOnce(&mut Ui<E>, Box<dyn Widget<E>>) -> (Box<dyn Widget<E>>, R), { match self.widgets[idx.idx].1.take() { Some(widget) => { let (widget, result) = with_widget(self, widget); self.widgets[idx.idx].1 = Some(widget); result }, None => panic!("Widget {} is currently taken", idx), } } /// Render the `Ui` with the given `Renderer`. pub fn render(&self, renderer: &dyn Renderer) { // We cannot simply iterate through all widgets in `self.widgets` // when rendering, because we need to take parent-child // relationships into account in case widgets cover each other. let idx = self.validate(self.root_id()); let root = self.lookup(idx); let bbox = renderer.renderable_area(); renderer.pre_render(); self.render_all(idx, root, renderer, bbox); renderer.post_render(); } /// Recursively render the given widget and its children. fn render_all(&self, idx: Index, widget: &dyn Widget<E>, renderer: &dyn Renderer, bbox: BBox) { if self.is_visible(idx) { // TODO: Ideally we would want to go without the recursion stuff we // have. This may not be possible (efficiently) with safe // Rust, though. Not sure. let bbox = widget.render(renderer, bbox, self); for child_id in self.children(idx).rev() { let child_idx = self.validate(*child_id); let child = self.lookup(child_idx); self.render_all(child_idx, child, renderer, bbox) } } } /// Invoke all registered event hooks for the given event. fn invoke_event_hooks(&mut self, event: &E) -> Option<UiEvents<E>> { let mut result = None; // Note that we deliberately iterate over the vector by means of // indices. We cannot acquire an immutable reference to it because // we require a mutable one to self below. By using indices for the // iteration we side step this problem. That is safe, though, // because a widget cannot modify the event hooks from the hook // function, because we only provide it with an immutable `Cap`. for i in 0..self.hooked.len() { let idx = self.hooked[i]; self.with(idx, |ui, mut widget| { match &ui.widgets[idx.idx].0.event_hook { Some(hook_fn) => { let event = hook_fn.0(widget.as_mut(), event, ui); let prev = result.take(); let _ = replace(&mut result, OptionChain::chain(prev, event)); }, None => debug_assert!(false, "Widget registered as hooked but no hook func found"), }; (widget, ()) }) } result } /// Handle an event. /// /// This function performs the initial determination of which widget /// is supposed to handle the given event and then passes it down to /// the actual event handler. pub fn handle<T>(&mut self, event: T) -> Option<UnhandledEvents<E>> where T: Into<UiEvent<E>>, { let ui_event = event.into(); let ui_events = if let UiEvent::Event(event) = &ui_event { // Invoke the hooks before passing the event to the widgets on the // "official" route. self.invoke_event_hooks(event) } else { None }; // Determine the target widget from where to start handling. let idx = match ui_event { // All currently defined "ordinary" events go to the currently // focused widget. UiEvent::Event(_) | UiEvent::Custom(_) => self.focused, // All others either carry an explicit target with them (e.g., // some custom event) or have no target at all (for example the // Quit event). _ => None, }; // Note that we guarantee that the event as it came in is received // by the widget before additional events as emitted by the hook. let events = ui_event.chain_opt(ui_events); self.handle_ui_events(idx, events) } /// Bubble up an event until it is handled by some `Widget`. fn handle_event(&mut self, idx: Index, event: E) -> Option<UnhandledEvents<E>> { // To enable a mutable borrow of the Ui as well as the widget we // temporarily remove the widget from the internally used // vector. This means that now we would panic if we were to // access the widget recursively (because that's what we do if // the Option is None). The only way this can happen is if the // widget's handle method uses the provided `Cap` object. All // the methods of this object are carefully chosen in a way to // not call into the widget itself. let (events, parent_idx) = self.with(idx, |ui, mut widget| { let events = widget.handle(event, ui); let parent_idx = ui.widgets[idx.idx].0.parent_idx; (widget, (events, parent_idx)) }); if let Some(events) = events { self.handle_ui_events(parent_idx, events) } else { // The event got handled. None } } /// Handle a chain of `UiEvent` objects. fn handle_ui_events(&mut self, idx: Option<Index>, events: UiEvents<E>) -> Option<UnhandledEvents<E>> { match events { ChainEvent::Event(event) => self.handle_ui_event(idx, event), ChainEvent::Chain(event, chain) => OptionChain::chain( self.handle_ui_event(idx, event), self.handle_ui_events(idx, *chain), ), } } /// Handle a custom event. fn handle_custom_event(&mut self, idx: Index, event: CustomEvent<'_>) -> Option<UnhandledEvents<E>> { let (events, parent_idx) = self.with(idx, |ui, mut widget| { let events = match event { CustomEvent::Owned(event) => widget.handle_custom(event, ui), CustomEvent::Borrowed(event) => widget.handle_custom_ref(event, ui), }; let parent_idx = ui.widgets[idx.idx].0.parent_idx; (widget, (events, parent_idx)) }); if let Some(events) = events { self.handle_ui_events(parent_idx, events) } else { // The event got handled. None } } /// Handle a `UiEvent`. fn handle_ui_event(&mut self, idx: Option<Index>, event: UiEvent<E>) -> Option<UnhandledEvents<E>> { match event { UiEvent::Event(event) => { if let Some(idx) = idx { self.handle_event(idx, event) } else { // There is no receiver for this event. That could have many // reasons, for example, event propagation could have reached the // root widget which does not contain a parent or we were trying // to send an event to the focused widget and no widget had the // focus. In any case, return the event as-is. Some(UnhandledEvent::Event(event).into()) } }, UiEvent::Custom(event) => { if let Some(idx) = idx { let event = CustomEvent::Owned(event); self.handle_custom_event(idx, event) } else { Some(UnhandledEvent::Custom(event).into()) } }, UiEvent::Directed(id, event) => { let idx = self.validate(id); let event = CustomEvent::Owned(event); self.handle_custom_event(idx, event) }, UiEvent::Returnable(src, dst, mut any) => { // First let the widget handle the event. let events1 = { let event = CustomEvent::Borrowed(any.as_mut()); let idx = self.validate(dst); self.handle_custom_event(idx, event) }; // Then pass the event back to the widget that originally // emitted it. let events2 = { let event = CustomEvent::Owned(any); let idx = self.validate(src); self.handle_custom_event(idx, event) }; OptionChain::chain(events1, events2) }, UiEvent::Quit => Some(UnhandledEvent::Quit.into()), } } } impl<E> Cap for Ui<E> where E: 'static + Debug, { /// Retrieve an iterator over the children. Iteration happens in /// z-order, from highest to lowest. fn children(&self, widget: Id) -> ChildIter<'_> { self.children(self.validate(widget)) } /// Retrieve the `Id` of the root widget. fn root_id(&self) -> Id { debug_assert!(!self.widgets.is_empty()); // We do not unconditionally unwrap the Option returned by as_ref() // here as it is possible that it is empty and we do not want to // panic here. This is mostly important for unit testing. debug_assert_eq!(self.widgets[0].1.as_ref().map_or(0, |x| self.validate(x.id()).idx), 0); Id::new(0, self) } /// Retrieve the parent of the given widget. fn parent_id(&self, widget: Id) -> Option<Id> { let idx = self.validate(widget); let parent_idx = self.widgets[idx.idx].0.parent_idx; let parent_id = parent_idx.map(|x| Id::new(x.idx, self)); debug_assert!(parent_id.map_or(true, |x| Cap::children(self, x).any(|x| *x == widget))); parent_id } /// Check whether a widget has its visibility flag set. fn is_visible(&self, widget: Id) -> bool { self.is_visible(self.validate(widget)) } /// Check whether a widget is actually being displayed. fn is_displayed(&self, widget: Id) -> bool { self.is_displayed(self.validate(widget)) } /// Retrieve the currently focused widget. fn focused(&self) -> Option<Id> { self.focused.map(|x| Id::new(x.idx, self)) } /// Check whether the given widget is focused. fn is_focused(&self, widget: Id) -> bool { let idx = self.validate(widget); let result = self.focused == Some(idx); debug_assert!(result && self.is_displayed(idx) || !result); debug_assert!(result && self.is_top_most_child(idx) || !result); result } } impl<E> MutCap<E> for Ui<E> where E: 'static + Debug, { /// Add a widget to the `Ui`. fn add_widget(&mut self, parent: Id, new_widget: NewWidgetFn<'_, E>) -> Id { let parent_idx = self.validate(parent); self._add_widget(Some(parent_idx), &mut |id, cap| new_widget(id, cap)) } /// Show a widget, i.e., set its and its parents' visibility flag. fn show(&mut self, widget: Id) { let idx = self.validate(widget); self.show(idx, Ui::reorder_as_visible); } /// Hide a widget, i.e., unset its visibility flag. fn hide(&mut self, widget: Id) { if self.is_focused(widget) { self.focused = None } let idx = self.validate(widget); self.reorder_as_hidden(idx); self.widgets[idx.idx].0.visible = false; } /// Focus a widget. fn focus(&mut self, widget: Id) { let idx = self.validate(widget); self.focus(idx) } /// Install or remove an event hook handler. fn hook_events(&mut self, widget: Id, hook_fn: Option<EventHookFn<E>>) -> Option<EventHookFn<E>> { let idx = self.validate(widget); let data = &mut self.widgets[idx.idx].0; let result = self.hooked.binary_search(&idx); debug_assert_eq!(result.is_ok(), data.event_hook.is_some()); match hook_fn { Some(_) => { if let Err(i) = result { self.hooked.insert(i, idx); } }, None => { if let Ok(i) = result { let _ = self.hooked.remove(i); } }, }; let prev_hook = data.event_hook.take(); data.event_hook = hook_fn.map(|x| EventHook(x)); prev_hook.map(|x| x.0) } }