use crate::EventController;
use crate::Gesture;
use crate::PropagationLimit;
use crate::PropagationPhase;
use glib::object::Cast;
use glib::object::ObjectType as ObjectType_;
use glib::signal::connect_raw;
use glib::signal::SignalHandlerId;
use glib::translate::*;
use glib::StaticType;
use glib::ToValue;
use std::boxed::Box as Box_;
use std::fmt;
use std::mem::transmute;
glib::wrapper! {
#[doc(alias = "GtkGestureRotate")]
pub struct GestureRotate(Object<ffi::GtkGestureRotate, ffi::GtkGestureRotateClass>) @extends Gesture, EventController;
match fn {
type_ => || ffi::gtk_gesture_rotate_get_type(),
}
}
impl GestureRotate {
#[doc(alias = "gtk_gesture_rotate_new")]
pub fn new() -> GestureRotate {
assert_initialized_main_thread!();
unsafe { Gesture::from_glib_full(ffi::gtk_gesture_rotate_new()).unsafe_cast() }
}
pub fn builder() -> GestureRotateBuilder {
GestureRotateBuilder::default()
}
#[doc(alias = "gtk_gesture_rotate_get_angle_delta")]
#[doc(alias = "get_angle_delta")]
pub fn angle_delta(&self) -> f64 {
unsafe { ffi::gtk_gesture_rotate_get_angle_delta(self.to_glib_none().0) }
}
#[doc(alias = "angle-changed")]
pub fn connect_angle_changed<F: Fn(&Self, f64, f64) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn angle_changed_trampoline<F: Fn(&GestureRotate, f64, f64) + 'static>(
this: *mut ffi::GtkGestureRotate,
angle: libc::c_double,
angle_delta: libc::c_double,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this), angle, angle_delta)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"angle-changed\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
angle_changed_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
impl Default for GestureRotate {
fn default() -> Self {
Self::new()
}
}
#[derive(Clone, Default)]
#[must_use = "The builder must be built to be used"]
pub struct GestureRotateBuilder {
n_points: Option<u32>,
name: Option<String>,
propagation_limit: Option<PropagationLimit>,
propagation_phase: Option<PropagationPhase>,
}
impl GestureRotateBuilder {
pub fn new() -> Self {
Self::default()
}
#[must_use = "Building the object from the builder is usually expensive and is not expected to have side effects"]
pub fn build(self) -> GestureRotate {
let mut properties: Vec<(&str, &dyn ToValue)> = vec![];
if let Some(ref n_points) = self.n_points {
properties.push(("n-points", n_points));
}
if let Some(ref name) = self.name {
properties.push(("name", name));
}
if let Some(ref propagation_limit) = self.propagation_limit {
properties.push(("propagation-limit", propagation_limit));
}
if let Some(ref propagation_phase) = self.propagation_phase {
properties.push(("propagation-phase", propagation_phase));
}
glib::Object::new::<GestureRotate>(&properties)
}
pub fn n_points(mut self, n_points: u32) -> Self {
self.n_points = Some(n_points);
self
}
pub fn name(mut self, name: &str) -> Self {
self.name = Some(name.to_string());
self
}
pub fn propagation_limit(mut self, propagation_limit: PropagationLimit) -> Self {
self.propagation_limit = Some(propagation_limit);
self
}
pub fn propagation_phase(mut self, propagation_phase: PropagationPhase) -> Self {
self.propagation_phase = Some(propagation_phase);
self
}
}
impl fmt::Display for GestureRotate {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str("GestureRotate")
}
}