pub trait CellLayoutExt: IsA<CellLayout> + Sealed + 'static {
    // Provided methods
    fn add_attribute(
        &self,
        cell: &impl IsA<CellRenderer>,
        attribute: &str,
        column: i32
    ) { ... }
    fn clear(&self) { ... }
    fn clear_attributes(&self, cell: &impl IsA<CellRenderer>) { ... }
    fn area(&self) -> Option<CellArea> { ... }
    fn cells(&self) -> Vec<CellRenderer> { ... }
    fn pack_end(&self, cell: &impl IsA<CellRenderer>, expand: bool) { ... }
    fn pack_start(&self, cell: &impl IsA<CellRenderer>, expand: bool) { ... }
    fn reorder(&self, cell: &impl IsA<CellRenderer>, position: i32) { ... }
    fn set_cell_data_func(
        &self,
        cell: &impl IsA<CellRenderer>,
        func: Option<Box_<dyn Fn(&CellLayout, &CellRenderer, &TreeModel, &TreeIter) + 'static>>
    ) { ... }
}

Provided Methods§

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fn add_attribute( &self, cell: &impl IsA<CellRenderer>, attribute: &str, column: i32 )

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fn clear(&self)

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fn clear_attributes(&self, cell: &impl IsA<CellRenderer>)

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fn area(&self) -> Option<CellArea>

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fn cells(&self) -> Vec<CellRenderer>

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fn pack_end(&self, cell: &impl IsA<CellRenderer>, expand: bool)

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fn pack_start(&self, cell: &impl IsA<CellRenderer>, expand: bool)

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fn reorder(&self, cell: &impl IsA<CellRenderer>, position: i32)

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fn set_cell_data_func( &self, cell: &impl IsA<CellRenderer>, func: Option<Box_<dyn Fn(&CellLayout, &CellRenderer, &TreeModel, &TreeIter) + 'static>> )

Implementors§