[][src]Enum gridsim::GOL

pub enum GOL {}

Conway's Game of Life

Trait Implementations

impl<'a> Rule<'a> for GOL[src]

type Cell = bool

The type of cells on the grid

type Neighbors = NeumannNeighbors<&'a bool>

The neighborhood of the rule

impl Debug for GOL[src]

Auto Trait Implementations

impl Send for GOL

impl Unpin for GOL

impl Sync for GOL

impl UnwindSafe for GOL

impl RefUnwindSafe for GOL

Blanket Implementations

impl<'a, R, C, N> Sim<'a> for R where
    C: Clone,
    R: Rule<'a, Cell = C, Neighbors = N>, 
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type Cell = C

The type of cells on the grid

type Diff = C

Represents all information necessary to modify a cell in the previous grid to produce the version in the next

type Move = ()

Data that moves between cells

type Neighbors = N

Neighborhood of cells.

type MoveNeighbors = ()

Nighborhood of moving data

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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