graphics_buffer 0.7.7

A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games.
Documentation
[[example]]

name = 'circles'



[[example]]

name = 'text'



[[example]]

name = 'tiled'



[[example]]

name = 'window'

required-features = ['piston_window_texture']



[dependencies]

bit-vec = '0.6.3'

image = '0.23.14'

piston-texture = '0.8.0'

png = '0.16.8'

rayon = '1.5.0'



[dependencies.piston2d-graphics]

features = ['glyph_cache_rusttype']

version = '0.40.0'



[dependencies.piston_window]

optional = true

version = '0.120.0'



[features]

default = []

piston_window_texture = ['piston_window']



[package]

authors = ['Kai Schmidt <kaikaliischmidt@gmail.com>']

categories = [

  'multimedia',

  'multimedia::images',

  'rendering',

]

description = '''A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games.'''

documentation = 'https://docs.rs/graphics_buffer/'

edition = '2018'

keywords = [

  'piston',

  'image',

  'rendering',

  'graphics',

]

license = 'MIT'

name = 'graphics_buffer'

readme = 'readme.md'

repository = 'https://github.com/kaikalii/graphics_buffer'

version = '0.7.7'

[package.metadata.docs.rs]

features = ['piston_window_texture']