[][src]Struct graph_solver::MultiBackTrackSolver

pub struct MultiBackTrackSolver<T> where
    T: Puzzle
{ pub states: Vec<T>, pub prevs: Vec<Vec<(<T as Puzzle>::Pos, <T as Puzzle>::Val, bool)>>, pub choice: Vec<Vec<(<T as Puzzle>::Pos, Vec<<T as Puzzle>::Val>)>>, pub settings: SolveSettings, }

Solves puzzle using multiple strategies at the same time. Each strategy is evaluated one step by turn until a solution is found.

Fields

states: Vec<T>

Stores the states.

prevs: Vec<Vec<(<T as Puzzle>::Pos, <T as Puzzle>::Val, bool)>>

Stores previous values before making choices. The flags is true when made a simple choice.

choice: Vec<Vec<(<T as Puzzle>::Pos, Vec<<T as Puzzle>::Val>)>>

Stores the choices for the states.

settings: SolveSettings

Search for simple solutions.

Implementations

impl<T> MultiBackTrackSolver<T> where
    T: Puzzle
[src]

pub fn new(settings: SolveSettings) -> MultiBackTrackSolver<T>[src]

Creates a new solver.

pub fn solve(
    self,
    puzzle: T,
    strategies: &[(fn(&T) -> Option<<T as Puzzle>::Pos>, fn(&T, <T as Puzzle>::Pos) -> Vec<<T as Puzzle>::Val>)]
) -> Option<Solution<T>>
[src]

Solves puzzle, using a closure to look for best position to set a value next, and a closure for picking options in preferred order.

The second closure returns possible values at a given position. The last move in the list has highest priority, because the solver pops the values in turn.

If you have problems compiling, annotate type (fn(&_) -> _, fn(&_, _) -> _) to the list of strategies, e.g. Vec<(fn(&_) -> _, fn(&_, _) -> _)> or &[(fn(&_) -> _, fn(&_, _) -> _)].

Auto Trait Implementations

impl<T> RefUnwindSafe for MultiBackTrackSolver<T> where
    T: RefUnwindSafe,
    <T as Puzzle>::Pos: RefUnwindSafe,
    <T as Puzzle>::Val: RefUnwindSafe

impl<T> Send for MultiBackTrackSolver<T> where
    T: Send,
    <T as Puzzle>::Pos: Send,
    <T as Puzzle>::Val: Send

impl<T> Sync for MultiBackTrackSolver<T> where
    T: Sync,
    <T as Puzzle>::Pos: Sync,
    <T as Puzzle>::Val: Sync

impl<T> Unpin for MultiBackTrackSolver<T> where
    T: Unpin,
    <T as Puzzle>::Pos: Unpin,
    <T as Puzzle>::Val: Unpin

impl<T> UnwindSafe for MultiBackTrackSolver<T> where
    T: UnwindSafe,
    <T as Puzzle>::Pos: UnwindSafe,
    <T as Puzzle>::Val: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.