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use crate::prelude::*;
use crate::{Context, GLContext};
use crate::TextureFormat;
type TextureResource = <glow::Context as HasContext>::Texture;
pub struct Texture {
pub(crate) gl : GLContext,
resource : TextureResource,
pub(crate) format : TextureFormat,
typ : u32
}
impl Texture {
pub fn new(context:&Context, format:TextureFormat, typ:u32) -> Self {
let gl = context.gl_context();
let resource = unsafe {
gl.create_texture().expect("Couldn't create texture")
};
Self { gl, resource, format, typ }
}
pub fn typ(&self) -> u32 {
self.typ
}
pub fn format(&self) -> &TextureFormat {
&self.format
}
pub(crate) fn bind(&self) {
unsafe {
self.gl.bind_texture(self.typ(), Some(self.resource()));
}
}
pub fn resource(&self) -> TextureResource {
self.resource
}
}
impl Drop for Texture {
fn drop(&mut self) {
unsafe {
self.gl.delete_texture(self.resource());
}
}
}