[][src]Struct gpu::VertexShader

pub struct VertexShader { /* fields omitted */ }

A vertex shader representation.

Implementations

impl VertexShader[src]

pub fn new(context: &Context, source: &str) -> Result<Self, String>[src]

Creates a new FragmentShader from a source code.

Methods from Deref<Target = Shader>

pub fn resource(&self) -> <Context as HasContext>::Shader[src]

Gets the ShaderResource.

Trait Implementations

impl AsRef<Shader> for VertexShader[src]

impl Borrow<Shader> for VertexShader[src]

impl Deref for VertexShader[src]

type Target = Shader

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.