[][src]Struct gpu::VertexArrayObject

pub struct VertexArrayObject { /* fields omitted */ }

VertexArrayObject representation.

Implementations

impl VertexArrayObject[src]

pub fn new(context: &Context) -> Self[src]

Creates a new VertexArrayObject.

pub fn set_vertex_buffer(
    &mut self,
    buffer: &Buffer,
    attribute_index: u32,
    n_elements: u32
)
[src]

Sets a Buffer as a vertices sources, where each vertex has n_elements

pub fn set_vertices(&mut self, vertices: u32)[src]

Sets the number of vertices.

pub fn get_vertices(&self) -> u32[src]

Gets the number of vertices.

Trait Implementations

impl Drop for VertexArrayObject[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.