[][src]Struct gpu::Texture

pub struct Texture { /* fields omitted */ }

A Texture representation.

Implementations

impl Texture[src]

pub fn new(context: &Context, format: TextureFormat, typ: u32) -> Self[src]

Creates a new Texture with the specified TextureFormat and the internal OpenGL typ.

pub fn typ(&self) -> u32[src]

Gets the internal OpenGL type.

pub fn format(&self) -> &TextureFormat[src]

Gets the TextureFormat.

pub fn resource(&self) -> <Context as HasContext>::Texture[src]

Gets TextureResource.

Trait Implementations

impl AsMut<Texture> for Texture2D[src]

impl AsMut<Texture> for Texture3D[src]

impl AsRef<Texture> for Texture2D[src]

impl AsRef<Texture> for Texture3D[src]

impl Borrow<Texture> for Texture2D[src]

impl Borrow<Texture> for Texture3D[src]

impl BorrowMut<Texture> for Texture2D[src]

impl BorrowMut<Texture> for Texture3D[src]

impl Drop for Texture[src]

Auto Trait Implementations

impl !RefUnwindSafe for Texture

impl !Send for Texture

impl !Sync for Texture

impl Unpin for Texture

impl UnwindSafe for Texture

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.