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use crate::prelude::*;
use crate::data::Texture2D;
use crate::data::Renderbuffer;
use crate::{Context, GLContext};
type FramebufferResource = <glow::Context as HasContext>::Framebuffer;
enum FramebufferAttachment {
Texture(Texture2D),
Renderbuffer(Renderbuffer),
None
}
pub struct Framebuffer {
gl : GLContext,
resource : FramebufferResource,
dimensions : (usize, usize),
color : FramebufferAttachment,
_depth : FramebufferAttachment,
_stencil : FramebufferAttachment
}
impl Framebuffer {
pub fn default(context:&Context) -> Self {
let dimensions = context.inner_dimensions();
let resource = Default::default();
let color = FramebufferAttachment::Renderbuffer(Renderbuffer::default(context));
let _depth = FramebufferAttachment::Renderbuffer(Renderbuffer::default(context));
let _stencil = FramebufferAttachment::Renderbuffer(Renderbuffer::default(context));
let gl = context.gl_context();
Self { gl, resource, dimensions, color, _depth, _stencil }
}
pub(crate) fn resource(&self) -> FramebufferResource {
self.resource
}
pub(crate) fn bind(&self) {
let gl = &self.gl;
let resource = self.resource();
let resource = if resource == Default::default() { None } else { Some(resource) };
unsafe {
gl.bind_framebuffer(glow::FRAMEBUFFER, resource);
}
}
pub fn new
(context:&Context, color: Option<Texture2D>,
depth:Option<Texture2D>, stencil:Option<Texture2D>) -> Result<Self,
String> {
let gl = context.gl_context();
let resource = unsafe {
let resource = gl.create_framebuffer().expect("Couldn't create Framebuffer");
gl.bind_framebuffer(glow::FRAMEBUFFER, Some(resource));
resource
};
let mut dimensions = (0, 0);
let color = match color {
Some(texture) => {
dimensions = texture.dimensions();
unsafe {
gl.framebuffer_texture_2d(glow::FRAMEBUFFER, glow::COLOR_ATTACHMENT0,
glow::TEXTURE_2D, Some(texture.resource()), 0);
}
FramebufferAttachment::Texture(texture)
},
None => FramebufferAttachment::None
};
let _depth = match depth {
Some(texture) => FramebufferAttachment::Texture(texture),
None => FramebufferAttachment::None
};
let _stencil = match stencil {
Some(texture) => FramebufferAttachment::Texture(texture),
None => FramebufferAttachment::None
};
Ok(Self {gl, resource, dimensions, color, _depth, _stencil})
}
pub fn dimensions(&self) -> (usize, usize) { self.dimensions }
pub fn color(&self) -> Option<&Texture2D> {
match &self.color {
FramebufferAttachment::Texture(texture) => Some(&texture),
_ => None
}
}
}
impl Drop for Framebuffer {
fn drop(&mut self) {
unsafe {
self.gl.delete_framebuffer(self.resource());
}
}
}