[−][src]Struct gpu::Texture
A Texture
representation.
Implementations
impl Texture
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pub fn new(context: &Context, format: TextureFormat, typ: u32) -> Self
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Creates a new Texture
with the specified TextureFormat
and the internal OpenGL typ
.
pub fn typ(&self) -> u32
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Gets the internal OpenGL type.
pub fn format(&self) -> &TextureFormat
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Gets the TextureFormat
.
pub fn resource(&self) -> <Context as HasContext>::Texture
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Gets TextureResource
.
Trait Implementations
impl AsMut<Texture> for Texture2D
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impl AsMut<Texture> for Texture3D
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impl AsRef<Texture> for Texture2D
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impl AsRef<Texture> for Texture3D
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impl Borrow<Texture> for Texture2D
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impl Borrow<Texture> for Texture3D
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impl BorrowMut<Texture> for Texture2D
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fn borrow_mut(&mut self) -> &mut Texture
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impl BorrowMut<Texture> for Texture3D
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fn borrow_mut(&mut self) -> &mut Texture
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impl Drop for Texture
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Auto Trait Implementations
impl !RefUnwindSafe for Texture
impl !Send for Texture
impl !Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,