This crate provides a fully written in Rust memory allocator for Vulkan, and will provide one for DirectX 12 in the future.
Setting up the Vulkan memory allocator
use gpu_allocator::*;
# use ash::vk;
# let device = todo!();
# let instance = todo!();
# let physical_device = todo!();
let mut allocator = VulkanAllocator::new(&VulkanAllocatorCreateDesc {
instance,
device,
physical_device,
debug_settings: Default::default(),
});
Simple Vulkan allocation example
use gpu_allocator::*;
# use ash::vk;
# use ash::version::{DeviceV1_0, EntryV1_0, InstanceV1_0};
# let device = todo!();
# let instance = todo!();
# let physical_device = todo!();
# let mut allocator = VulkanAllocator::new(&VulkanAllocatorCreateDesc {
# instance,
# device,
# physical_device,
# debug_settings: Default::default(),
# });
// Setup vulkan info
let vk_info = vk::BufferCreateInfo::builder()
.size(512)
.usage(vk::BufferUsageFlags::STORAGE_BUFFER);
let buffer = unsafe { device.create_buffer(&vk_info, None) }.unwrap();
let requirements = unsafe { device.get_buffer_memory_requirements(buffer) };
let allocation = allocator
.allocate(&AllocationCreateDesc {
name: "Example allocation",
requirements,
location: MemoryLocation::CpuToGpu,
linear: true, // Buffers are always linear
}).unwrap();
// Bind memory to the buffer
unsafe { device.bind_buffer_memory(buffer, allocation.memory(), allocation.offset()).unwrap() };
// Cleanup
allocator.free(allocation).unwrap();
unsafe { device.destroy_buffer(buffer, None) };