Struct google_gamesmanagement1_management::api::Player[][src]

pub struct Player {
    pub avatar_image_url: Option<String>,
    pub banner_url_landscape: Option<String>,
    pub banner_url_portrait: Option<String>,
    pub display_name: Option<String>,
    pub experience_info: Option<GamesPlayerExperienceInfoResource>,
    pub kind: Option<String>,
    pub name: Option<PlayerName>,
    pub original_player_id: Option<String>,
    pub player_id: Option<String>,
    pub profile_settings: Option<ProfileSettings>,
    pub title: Option<String>,
}

A Player resource.

Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

Fields

avatar_image_url: Option<String>

The base URL for the image that represents the player.

banner_url_landscape: Option<String>

The url to the landscape mode player banner image.

banner_url_portrait: Option<String>

The url to the portrait mode player banner image.

display_name: Option<String>

The name to display for the player.

experience_info: Option<GamesPlayerExperienceInfoResource>

An object to represent Play Game experience information for the player.

kind: Option<String>

Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#player.

name: Option<PlayerName>

An object representation of the individual components of the player’s name. For some players, these fields may not be present.

original_player_id: Option<String>

The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.

player_id: Option<String>

The ID of the player.

profile_settings: Option<ProfileSettings>

The player’s profile settings. Controls whether or not the player’s profile is visible to other players.

title: Option<String>

The player’s title rewarded for their game activities.

Trait Implementations

impl Clone for Player[src]

impl Debug for Player[src]

impl Default for Player[src]

impl<'de> Deserialize<'de> for Player[src]

impl Resource for Player[src]

impl Serialize for Player[src]

Auto Trait Implementations

impl RefUnwindSafe for Player

impl Send for Player

impl Sync for Player

impl Unpin for Player

impl UnwindSafe for Player

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.