Struct google_gamesmanagement1_management::TurnBasedMatcheMethods[][src]

pub struct TurnBasedMatcheMethods<'a, C, A> where
    C: 'a,
    A: 'a, 
{ /* fields omitted */ }

A builder providing access to all methods supported on turnBasedMatche resources. It is not used directly, but through the GamesManagement hub.

Example

Instantiate a resource builder

extern crate hyper;
extern crate hyper_rustls;
extern crate yup_oauth2 as oauth2;
extern crate google_gamesmanagement1_management as gamesmanagement1_management;
 
use std::default::Default;
use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage};
use gamesmanagement1_management::GamesManagement;
 
let secret: ApplicationSecret = Default::default();
let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate,
                              hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())),
                              <MemoryStorage as Default>::default(), None);
let mut hub = GamesManagement::new(hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `reset(...)` and `reset_for_all_players(...)`
// to build up your call.
let rb = hub.turn_based_matches();

Methods

impl<'a, C, A> TurnBasedMatcheMethods<'a, C, A>
[src]

Create a builder to help you perform the following task:

Reset all turn-based match data for a user. This method is only accessible to whitelisted tester accounts for your application.

Create a builder to help you perform the following task:

Deletes turn-based matches where the only match participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.

Trait Implementations

impl<'a, C, A> MethodsBuilder for TurnBasedMatcheMethods<'a, C, A>
[src]

Auto Trait Implementations

impl<'a, C, A> !Send for TurnBasedMatcheMethods<'a, C, A>

impl<'a, C, A> !Sync for TurnBasedMatcheMethods<'a, C, A>