Struct google_gamesmanagement1_management::PlayerName [−][src]
An object representation of the individual components of the player's name. For some players, these fields may not be present.
This type is not used in any activity, and only used as part of another schema.
Fields
given_name: Option<String>
The given name of this player. In some places, this is known as the first name.
family_name: Option<String>
The family name of this player. In some places, this is known as the last name.
Trait Implementations
impl Default for PlayerName
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impl Default for PlayerName
fn default() -> PlayerName
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fn default() -> PlayerName
Returns the "default value" for a type. Read more
impl Clone for PlayerName
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impl Clone for PlayerName
fn clone(&self) -> PlayerName
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fn clone(&self) -> PlayerName
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for PlayerName
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impl Debug for PlayerName
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl NestedType for PlayerName
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impl NestedType for PlayerName
impl Part for PlayerName
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impl Part for PlayerName
Auto Trait Implementations
impl Send for PlayerName
impl Send for PlayerName
impl Sync for PlayerName
impl Sync for PlayerName