[][src]Struct google_gamesmanagement1_management::PlayerName

pub struct PlayerName {
    pub given_name: Option<String>,
    pub family_name: Option<String>,
}

An object representation of the individual components of the player's name. For some players, these fields may not be present.

This type is not used in any activity, and only used as part of another schema.

Fields

given_name: Option<String>

The given name of this player. In some places, this is known as the first name.

family_name: Option<String>

The family name of this player. In some places, this is known as the last name.

Trait Implementations

impl Clone for PlayerName[src]

impl Debug for PlayerName[src]

impl Default for PlayerName[src]

impl<'de> Deserialize<'de> for PlayerName[src]

impl NestedType for PlayerName[src]

impl Part for PlayerName[src]

impl Serialize for PlayerName[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Typeable for T where
    T: Any