Struct google_gamesmanagement1_management::PlayerScoreResetResponse
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pub struct PlayerScoreResetResponse { pub definition_id: Option<String>, pub kind: Option<String>, pub reset_score_time_spans: Option<Vec<String>>, }
This is a JSON template for a list of reset leaderboard entry resources.
Activities
This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).
- reset scores (response)
Fields
definition_id: Option<String>
The ID of an leaderboard for which player state has been updated.
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#playerScoreResetResponse.
reset_score_time_spans: Option<Vec<String>>
The time spans of the updated score.
Possible values are:
- "ALL_TIME" - The score is an all-time score.
- "WEEKLY" - The score is a weekly score.
- "DAILY" - The score is a daily score.
Trait Implementations
impl Debug for PlayerScoreResetResponse
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impl Clone for PlayerScoreResetResponse
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fn clone(&self) -> PlayerScoreResetResponse
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for PlayerScoreResetResponse
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fn default() -> PlayerScoreResetResponse
Returns the "default value" for a type. Read more