Struct google_gamesmanagement1_management::QuestMethods
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[src]
pub struct QuestMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }
A builder providing access to all methods supported on quest resources.
It is not used directly, but through the GamesManagement
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_gamesmanagement1_management as gamesmanagement1_management; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use gamesmanagement1_management::GamesManagement; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), <MemoryStorage as Default>::default(), None); let mut hub = GamesManagement::new(hyper::Client::new(), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `reset(...)`, `reset_all(...)`, `reset_all_for_all_players(...)`, `reset_for_all_players(...)` and `reset_multiple_for_all_players(...)` // to build up your call. let rb = hub.quests();
Methods
impl<'a, C, A> QuestMethods<'a, C, A>
[src]
fn reset_all_for_all_players(&self) -> QuestResetAllForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets all draft quests for all players. This method is only available to user accounts for your developer console.
fn reset_multiple_for_all_players(&self,
request: QuestsResetMultipleForAllRequest)
-> QuestResetMultipleForAllPlayerCall<'a, C, A>
request: QuestsResetMultipleForAllRequest)
-> QuestResetMultipleForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets quests with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft quests may be reset.
Arguments
request
- No description provided.
fn reset_all(&self) -> QuestResetAllCall<'a, C, A>
Create a builder to help you perform the following task:
Resets all player progress on all quests for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
fn reset_for_all_players(&self,
quest_id: &str)
-> QuestResetForAllPlayerCall<'a, C, A>
quest_id: &str)
-> QuestResetForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console. Only draft quests can be reset.
Arguments
questId
- The ID of the quest.
fn reset(&self, quest_id: &str) -> QuestResetCall<'a, C, A>
Create a builder to help you perform the following task:
Resets all player progress on the quest with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Arguments
questId
- The ID of the quest.