Struct google_gameservices1::api::GameServerConfig[][src]

pub struct GameServerConfig {
    pub create_time: Option<String>,
    pub description: Option<String>,
    pub fleet_configs: Option<Vec<FleetConfig>>,
    pub labels: Option<HashMap<String, String>>,
    pub name: Option<String>,
    pub scaling_configs: Option<Vec<ScalingConfig>>,
    pub update_time: Option<String>,
}

A game server config resource.

Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

Fields

create_time: Option<String>

Output only. The creation time.

description: Option<String>

The description of the game server config.

fleet_configs: Option<Vec<FleetConfig>>

FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed.

labels: Option<HashMap<String, String>>

The labels associated with this game server config. Each label is a key-value pair.

name: Option<String>

The resource name of the game server config, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. For example, projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config.

scaling_configs: Option<Vec<ScalingConfig>>

The autoscaling settings.

update_time: Option<String>

Output only. The last-modified time.

Trait Implementations

impl Clone for GameServerConfig[src]

impl Debug for GameServerConfig[src]

impl Default for GameServerConfig[src]

impl<'de> Deserialize<'de> for GameServerConfig[src]

impl RequestValue for GameServerConfig[src]

impl ResponseResult for GameServerConfig[src]

impl Serialize for GameServerConfig[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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