Struct google_gameservices1::api::GameServerConfig [−][src]
A game server config resource.
Activities
This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).
Fields
create_time: Option<String>
Output only. The creation time.
description: Option<String>
The description of the game server config.
fleet_configs: Option<Vec<FleetConfig>>
FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed.
labels: Option<HashMap<String, String>>
The labels associated with this game server config. Each label is a key-value pair.
name: Option<String>
The resource name of the game server config, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
. For example, projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config
.
scaling_configs: Option<Vec<ScalingConfig>>
The autoscaling settings.
update_time: Option<String>
Output only. The last-modified time.
Trait Implementations
impl Clone for GameServerConfig
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fn clone(&self) -> GameServerConfig
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for GameServerConfig
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impl Default for GameServerConfig
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fn default() -> GameServerConfig
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impl<'de> Deserialize<'de> for GameServerConfig
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl RequestValue for GameServerConfig
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impl ResponseResult for GameServerConfig
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impl Serialize for GameServerConfig
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Auto Trait Implementations
impl RefUnwindSafe for GameServerConfig
impl Send for GameServerConfig
impl Sync for GameServerConfig
impl Unpin for GameServerConfig
impl UnwindSafe for GameServerConfig
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,