Struct google_gameservices1::api::GameServerCluster [−][src]
A game server cluster resource.
Activities
This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).
- locations realms game server clusters create projects (request)
- locations realms game server clusters get projects (response)
- locations realms game server clusters patch projects (request)
- locations realms game server clusters preview create projects (request)
- locations realms game server clusters preview update projects (request)
Fields
connection_info: Option<GameServerClusterConnectionInfo>
The game server cluster connection information. This information is used to manage game server clusters.
create_time: Option<String>
Output only. The creation time.
description: Option<String>
Human readable description of the cluster.
etag: Option<String>
ETag of the resource.
labels: Option<HashMap<String, String>>
The labels associated with this game server cluster. Each label is a key-value pair.
name: Option<String>
Required. The resource name of the game server cluster, in the following form: projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
. For example, projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster
.
update_time: Option<String>
Output only. The last-modified time.
Trait Implementations
impl Clone for GameServerCluster
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fn clone(&self) -> GameServerCluster
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for GameServerCluster
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impl Default for GameServerCluster
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fn default() -> GameServerCluster
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impl<'de> Deserialize<'de> for GameServerCluster
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl RequestValue for GameServerCluster
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impl ResponseResult for GameServerCluster
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impl Serialize for GameServerCluster
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Auto Trait Implementations
impl RefUnwindSafe for GameServerCluster
impl Send for GameServerCluster
impl Sync for GameServerCluster
impl Unpin for GameServerCluster
impl UnwindSafe for GameServerCluster
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,