Struct google_gameservices1::api::DeployedFleetStatus[][src]

pub struct DeployedFleetStatus {
    pub allocated_replicas: Option<String>,
    pub ready_replicas: Option<String>,
    pub replicas: Option<String>,
    pub reserved_replicas: Option<String>,
}

DeployedFleetStatus has details about the Agones fleets such as how many are running, how many allocated, and so on.

This type is not used in any activity, and only used as part of another schema.

Fields

allocated_replicas: Option<String>

The number of GameServer replicas in the ALLOCATED state in this fleet.

ready_replicas: Option<String>

The number of GameServer replicas in the READY state in this fleet.

replicas: Option<String>

The total number of current GameServer replicas in this fleet.

reserved_replicas: Option<String>

The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won’t be deleted on scale down, but won’t cause an autoscaler to scale up.

Trait Implementations

impl Clone for DeployedFleetStatus[src]

impl Debug for DeployedFleetStatus[src]

impl Default for DeployedFleetStatus[src]

impl<'de> Deserialize<'de> for DeployedFleetStatus[src]

impl Part for DeployedFleetStatus[src]

impl Serialize for DeployedFleetStatus[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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