Struct google_games1::api::Player

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pub struct Player {
Show 13 fields pub avatar_image_url: Option<String>, pub banner_url_landscape: Option<String>, pub banner_url_portrait: Option<String>, pub display_name: Option<String>, pub experience_info: Option<PlayerExperienceInfo>, pub friend_status: Option<String>, pub game_player_id: Option<String>, pub kind: Option<String>, pub name: Option<PlayerName>, pub original_player_id: Option<String>, pub player_id: Option<String>, pub profile_settings: Option<ProfileSettings>, pub title: Option<String>,
}
Expand description

A Player resource.

§Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

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§avatar_image_url: Option<String>

The base URL for the image that represents the player.

§banner_url_landscape: Option<String>

The url to the landscape mode player banner image.

§banner_url_portrait: Option<String>

The url to the portrait mode player banner image.

§display_name: Option<String>

The name to display for the player.

§experience_info: Option<PlayerExperienceInfo>

An object to represent Play Game experience information for the player.

§friend_status: Option<String>

The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.

§game_player_id: Option<String>

Per-application unique player identifier.

§kind: Option<String>

Uniquely identifies the type of this resource. Value is always the fixed string games#player

§name: Option<PlayerName>

A representation of the individual components of the name.

§original_player_id: Option<String>

The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.

§player_id: Option<String>

The ID of the player.

§profile_settings: Option<ProfileSettings>

The player’s profile settings. Controls whether or not the player’s profile is visible to other players.

§title: Option<String>

The player’s title rewarded for their game activities.

Trait Implementations§

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impl Clone for Player

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fn clone(&self) -> Player

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Player

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Player

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fn default() -> Player

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Player

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Player

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Resource for Player

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impl ResponseResult for Player

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,