Struct google_games1::TurnBasedMatchCreateRequest [] [src]

pub struct TurnBasedMatchCreateRequest {
    pub invited_player_ids: Option<Vec<String>>,
    pub kind: Option<String>,
    pub auto_matching_criteria: Option<TurnBasedAutoMatchingCriteria>,
    pub variant: Option<i32>,
    pub request_id: Option<String>,
}

This is a JSON template for a turn-based match creation request.

Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

Fields

The player ids to invite to the match.

Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchCreateRequest.

Criteria for auto-matching players into this match.

The variant / mode of the application to be played. This can be any integer value, or left blank. You should use a small number of variants to keep the auto-matching pool as large as possible.

A randomly generated numeric ID. This number is used at the server to ensure that the request is handled correctly across retries.

Trait Implementations

impl Default for TurnBasedMatchCreateRequest
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Returns the "default value" for a type. Read more

impl Clone for TurnBasedMatchCreateRequest
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Debug for TurnBasedMatchCreateRequest
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Formats the value using the given formatter.

impl RequestValue for TurnBasedMatchCreateRequest
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