[][src]Struct google_games1::StatsResponse

pub struct StatsResponse {
    pub num_sessions: Option<i32>,
    pub kind: Option<String>,
    pub num_purchases: Option<i32>,
    pub spend_probability: Option<f32>,
    pub high_spender_probability: Option<f32>,
    pub num_sessions_percentile: Option<f32>,
    pub spend_percentile: Option<f32>,
    pub churn_probability: Option<f32>,
    pub total_spend_next_28_days: Option<f32>,
    pub days_since_last_played: Option<i32>,
    pub avg_session_length_minutes: Option<f32>,
}

A third party stats resource.

Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

Fields

num_sessions: Option<i32>

The approximate number of sessions of the player within the last 28 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.

kind: Option<String>

Uniquely identifies the type of this resource. Value is always the fixed string games#statsResponse.

num_purchases: Option<i32>

Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.

spend_probability: Option<f32>

The probability of the player going to spend the game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.

high_spender_probability: Option<f32>

The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.

num_sessions_percentile: Option<f32>

The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.

spend_percentile: Option<f32>

The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.

churn_probability: Option<f32>

The probability of the player not returning to play the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough information.

total_spend_next_28_days: Option<f32>

The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information.

days_since_last_played: Option<i32>

Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.

avg_session_length_minutes: Option<f32>

Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not populated if there is not enough information.

Trait Implementations

impl Clone for StatsResponse[src]

impl Debug for StatsResponse[src]

impl Default for StatsResponse[src]

impl<'de> Deserialize<'de> for StatsResponse[src]

impl ResponseResult for StatsResponse[src]

impl Serialize for StatsResponse[src]

Auto Trait Implementations

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