Struct google_games1::QuestMethods
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pub struct QuestMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }
A builder providing access to all methods supported on quest resources.
It is not used directly, but through the Games
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_games1 as games1; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use games1::Games; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), <MemoryStorage as Default>::default(), None); let mut hub = Games::new(hyper::Client::new(), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `accept(...)` and `list(...)` // to build up your call. let rb = hub.quests();
Methods
impl<'a, C, A> QuestMethods<'a, C, A>
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fn accept(&self, quest_id: &str) -> QuestAcceptCall<'a, C, A>
Create a builder to help you perform the following task:
Indicates that the currently authorized user will participate in the quest.
Arguments
questId
- The ID of the quest.
fn list(&self, player_id: &str) -> QuestListCall<'a, C, A>
Create a builder to help you perform the following task:
Get a list of quests for your application and the currently authenticated player.
Arguments
playerId
- A player ID. A value of me may be used in place of the authenticated player's ID.