Struct google_games1::TurnBasedMatchTurn
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pub struct TurnBasedMatchTurn { pub kind: Option<String>, pub pending_participant_id: Option<String>, pub data: Option<TurnBasedMatchDataRequest>, pub match_version: Option<i32>, pub results: Option<Vec<ParticipantResult>>, }
This is a JSON template for the object representing a turn.
Activities
This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).
- take turn turn based matches (request)
Fields
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchTurn.
pending_participant_id: Option<String>
The ID of the participant who should take their turn next. May be set to the current player's participant ID to update match state without changing the turn. If not set, the match will wait for other player(s) to join via automatching; this is only valid if automatch criteria is set on the match with remaining slots for automatched players.
data: Option<TurnBasedMatchDataRequest>
The shared game state data after the turn is over.
match_version: Option<i32>
The version of this match: an increasing counter, used to avoid out-of-date updates to the match.
results: Option<Vec<ParticipantResult>>
The match results for the participants in the match.
Trait Implementations
impl Debug for TurnBasedMatchTurn
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impl Clone for TurnBasedMatchTurn
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fn clone(&self) -> TurnBasedMatchTurn
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for TurnBasedMatchTurn
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fn default() -> TurnBasedMatchTurn
Returns the "default value" for a type. Read more