Struct google_games1::RevisionMethods [] [src]

pub struct RevisionMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }

A builder providing access to all methods supported on revision resources. It is not used directly, but through the Games hub.

Example

Instantiate a resource builder

extern crate hyper;
extern crate yup_oauth2 as oauth2;
extern crate google_games1 as games1;
 
use std::default::Default;
use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage};
use games1::Games;
 
let secret: ApplicationSecret = Default::default();
let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate,
                              hyper::Client::new(),
                              <MemoryStorage as Default>::default(), None);
let mut hub = Games::new(hyper::Client::new(), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `check(...)`
// to build up your call.
let rb = hub.revisions();

Methods

impl<'a, C, A> RevisionMethods<'a, C, A>
[src]

Create a builder to help you perform the following task:

Checks whether the games client is out of date.

Arguments

  • clientRevision - The revision of the client SDK used by your application. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:

                 - "ANDROID" - Client is running the Android SDK. 
                 - "IOS" - Client is running the iOS SDK. 
                 - "WEB_APP" - Client is running as a Web App.

Trait Implementations

impl<'a, C, A> MethodsBuilder for RevisionMethods<'a, C, A>
[src]