Struct google_games1::TurnBasedAutoMatchingCriteria
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pub struct TurnBasedAutoMatchingCriteria { pub kind: Option<String>, pub min_auto_matching_players: Option<i32>, pub exclusive_bitmask: Option<String>, pub max_auto_matching_players: Option<i32>, }
This is a JSON template for an turn-based auto-match criteria object.
This type is not used in any activity, and only used as part of another schema.
Fields
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedAutoMatchingCriteria.
min_auto_matching_players: Option<i32>
The minimum number of players that should be added to the match by auto-matching.
exclusive_bitmask: Option<String>
A bitmask indicating when auto-matches are valid. When ANDed with other exclusive bitmasks, the result must be zero. Can be used to support exclusive roles within a game.
max_auto_matching_players: Option<i32>
The maximum number of players that should be added to the match by auto-matching.
Trait Implementations
impl Debug for TurnBasedAutoMatchingCriteria
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impl Clone for TurnBasedAutoMatchingCriteria
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fn clone(&self) -> TurnBasedAutoMatchingCriteria
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for TurnBasedAutoMatchingCriteria
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fn default() -> TurnBasedAutoMatchingCriteria
Returns the "default value" for a type. Read more