Struct google_games1::PlayerEvent
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pub struct PlayerEvent { pub definition_id: Option<String>, pub player_id: Option<String>, pub kind: Option<String>, pub num_events: Option<String>, pub formatted_num_events: Option<String>, }
This is a JSON template for an event status resource.
This type is not used in any activity, and only used as part of another schema.
Fields
definition_id: Option<String>
The ID of the event definition.
player_id: Option<String>
The ID of the player.
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string games#playerEvent.
num_events: Option<String>
The current number of times this event has occurred.
formatted_num_events: Option<String>
The current number of times this event has occurred, as a string. The formatting of this string depends on the configuration of your event in the Play Games Developer Console.
Trait Implementations
impl Debug for PlayerEvent
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impl Clone for PlayerEvent
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fn clone(&self) -> PlayerEvent
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for PlayerEvent
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fn default() -> PlayerEvent
Returns the "default value" for a type. Read more