#[derive(Clone, PartialEq, ::prost::Message)]
pub struct AllocationRequest {
#[prost(string, tag = "1")]
pub realm: ::prost::alloc::string::String,
#[prost(string, tag = "2")]
pub default_game_server_deployment: ::prost::alloc::string::String,
#[prost(message, repeated, tag = "3")]
pub game_server_selectors: ::prost::alloc::vec::Vec<GameServerSelector>,
#[prost(message, optional, tag = "4")]
pub metadata: ::core::option::Option<MetaPatch>,
}
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct AllocationResponse {
#[prost(string, tag = "1")]
pub game_server_name: ::prost::alloc::string::String,
#[prost(message, repeated, tag = "2")]
pub ports: ::prost::alloc::vec::Vec<allocation_response::GameServerStatusPort>,
#[prost(string, tag = "3")]
pub address: ::prost::alloc::string::String,
#[prost(string, tag = "4")]
pub node_name: ::prost::alloc::string::String,
#[prost(string, tag = "5")]
pub game_server_cluster_name: ::prost::alloc::string::String,
#[prost(string, tag = "6")]
pub deployment_name: ::prost::alloc::string::String,
}
pub mod allocation_response {
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct GameServerStatusPort {
#[prost(string, tag = "1")]
pub name: ::prost::alloc::string::String,
#[prost(int32, tag = "2")]
pub port: i32,
}
}
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct MetaPatch {
#[prost(map = "string, string", tag = "1")]
pub labels:
::std::collections::HashMap<::prost::alloc::string::String, ::prost::alloc::string::String>,
#[prost(map = "string, string", tag = "2")]
pub annotations:
::std::collections::HashMap<::prost::alloc::string::String, ::prost::alloc::string::String>,
}
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct GameServerSelector {
#[prost(map = "string, string", tag = "1")]
pub match_labels:
::std::collections::HashMap<::prost::alloc::string::String, ::prost::alloc::string::String>,
}
#[doc = r" Generated client implementations."]
pub mod allocation_endpoint_service_client {
#![allow(unused_variables, dead_code, missing_docs, clippy::let_unit_value)]
use tonic::codegen::*;
#[derive(Debug, Clone)]
pub struct AllocationEndpointServiceClient<T> {
inner: tonic::client::Grpc<T>,
}
impl<T> AllocationEndpointServiceClient<T>
where
T: tonic::client::GrpcService<tonic::body::BoxBody>,
T::ResponseBody: Body + Send + 'static,
T::Error: Into<StdError>,
<T::ResponseBody as Body>::Error: Into<StdError> + Send,
{
pub fn new(inner: T) -> Self {
let inner = tonic::client::Grpc::new(inner);
Self { inner }
}
pub fn with_interceptor<F>(
inner: T,
interceptor: F,
) -> AllocationEndpointServiceClient<InterceptedService<T, F>>
where
F: tonic::service::Interceptor,
T: tonic::codegen::Service<
http::Request<tonic::body::BoxBody>,
Response = http::Response<
<T as tonic::client::GrpcService<tonic::body::BoxBody>>::ResponseBody,
>,
>,
<T as tonic::codegen::Service<http::Request<tonic::body::BoxBody>>>::Error:
Into<StdError> + Send + Sync,
{
AllocationEndpointServiceClient::new(InterceptedService::new(inner, interceptor))
}
#[doc = r" Compress requests with `gzip`."]
#[doc = r""]
#[doc = r" This requires the server to support it otherwise it might respond with an"]
#[doc = r" error."]
pub fn send_gzip(mut self) -> Self {
self.inner = self.inner.send_gzip();
self
}
#[doc = r" Enable decompressing responses with `gzip`."]
pub fn accept_gzip(mut self) -> Self {
self.inner = self.inner.accept_gzip();
self
}
#[doc = " Proxy allocation service to the Game Server Clusters."]
pub async fn allocate(
&mut self,
request: impl tonic::IntoRequest<super::AllocationRequest>,
) -> Result<tonic::Response<super::AllocationResponse>, tonic::Status> {
self.inner.ready().await.map_err(|e| {
tonic::Status::new(
tonic::Code::Unknown,
format!("Service was not ready: {}", e.into()),
)
})?;
let codec = tonic::codec::ProstCodec::default();
let path = http :: uri :: PathAndQuery :: from_static ("/google.cloud.gaming.allocationendpoint.v1alpha.AllocationEndpointService/Allocate") ;
self.inner.unary(request.into_request(), path, codec).await
}
}
}