[][src]Struct golem::ShaderDescription

pub struct ShaderDescription<'a> {
    pub vertex_input: &'a [Attribute],
    pub fragment_input: &'a [Attribute],
    pub uniforms: &'a [Uniform],
    pub vertex_shader: &'a str,
    pub fragment_shader: &'a str,
}

Fields

vertex_input: &'a [Attribute]fragment_input: &'a [Attribute]uniforms: &'a [Uniform]vertex_shader: &'a strfragment_shader: &'a str

Auto Trait Implementations

impl<'a> RefUnwindSafe for ShaderDescription<'a>

impl<'a> Send for ShaderDescription<'a>

impl<'a> Sync for ShaderDescription<'a>

impl<'a> Unpin for ShaderDescription<'a>

impl<'a> UnwindSafe for ShaderDescription<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.