Struct golden_apple::Position[][src]

pub struct Position { /* fields omitted */ }
Expand description

Represents a position in the Minecraft world. Not the floating point values used for player movement, but the whole number values used for things like block positions.

Implementations

Returns the x coordinate of this Position.

Returns the y coordinate of this Position.

Returns the z coordinate of this Position.

Creates a Position from a series of bytes. Requires 8 bytes or more in the buffer. Also returns how many bytes were used in this function, which should always be 8.

Creates a Position from a Read type.

Creates a Position from coordinate values.

Converts a Position into a series of bytes.

Writes a Position to a Write type.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.