Struct golden_apple::UUID[][src]

pub struct UUID { /* fields omitted */ }
Expand description

Represents a Unique User ID. Used to track players and entities.

Implementations

Generates a UUID from a Read type.

Generates a UUID from a byte array. Returns the UUID and amount of bytes needed.

Generates a UUID from a given value.

Generates a UUID from a username. This function uses Mojang’s API, and may be subject to rate limiting. Cache your results.

Writes this UUID to a Write type.

Creates a byte array with the data of this UUID in it.

Gives the underlying value of this UUID.

Gives the username associated with this UUID. This function uses Mojang’s API, and may be subject to rate limiting. Cache your results.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Compare self to key and return true if they are equal.

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.