Struct glyph_brush::Section [−][src]
pub struct Section<'a, X = Extra> {
pub screen_position: (f32, f32),
pub bounds: (f32, f32),
pub layout: Layout<BuiltInLineBreaker>,
pub text: Vec<Text<'a, X>>,
}
Expand description
An object that contains all the info to render a varied section of text. That is one including many parts with differing fonts/scales/colors bowing to a single layout.
Example
use glyph_brush::{HorizontalAlign, Layout, Text, Section};
let section = Section::default()
.add_text(Text::new("The last word was ").with_color([0.0, 0.0, 0.0, 1.0]))
.add_text(Text::new("RED").with_color([1.0, 0.0, 0.0, 1.0]))
.with_layout(Layout::default().h_align(HorizontalAlign::Center));
Extra
Extra text section data is stored in a generic type, default Extra
. To use custom
extra
data ensure your custom type implements Debug
, Clone
, PartialEq
& Hash
.
Fields
screen_position: (f32, f32)
Position on screen to render text, in pixels from top-left. Defaults to (0, 0).
bounds: (f32, f32)
Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.
layout: Layout<BuiltInLineBreaker>
Built in layout, can be overridden with custom layout logic
see queue_custom_layout
text: Vec<Text<'a, X>>
Text to render, rendered next to one another according the layout.
Implementations
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Auto Trait Implementations
impl<'a, X> RefUnwindSafe for Section<'a, X> where
X: RefUnwindSafe,
impl<'a, X> UnwindSafe for Section<'a, X> where
X: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more