Struct glyph_brush::Section[][src]

pub struct Section<'a, X = Extra> {
    pub screen_position: (f32, f32),
    pub bounds: (f32, f32),
    pub layout: Layout<BuiltInLineBreaker>,
    pub text: Vec<Text<'a, X>>,
}
Expand description

An object that contains all the info to render a varied section of text. That is one including many parts with differing fonts/scales/colors bowing to a single layout.

Example

use glyph_brush::{HorizontalAlign, Layout, Text, Section};

let section = Section::default()
    .add_text(Text::new("The last word was ").with_color([0.0, 0.0, 0.0, 1.0]))
    .add_text(Text::new("RED").with_color([1.0, 0.0, 0.0, 1.0]))
    .with_layout(Layout::default().h_align(HorizontalAlign::Center));

Extra

Extra text section data is stored in a generic type, default Extra. To use custom extra data ensure your custom type implements Debug, Clone, PartialEq & Hash.

Fields

screen_position: (f32, f32)

Position on screen to render text, in pixels from top-left. Defaults to (0, 0).

bounds: (f32, f32)

Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.

layout: Layout<BuiltInLineBreaker>

Built in layout, can be overridden with custom layout logic see queue_custom_layout

text: Vec<Text<'a, X>>

Text to render, rendered next to one another according the layout.

Implementations

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