[][src]Struct glyph_brush::GlyphBrush

pub struct GlyphBrush<V, X = Extra, F = FontArc, H = DefaultSectionHasher> { /* fields omitted */ }

Object allowing glyph drawing, containing cache state. Manages glyph positioning cacheing, glyph draw caching & efficient GPU texture cache updating.

Build using a GlyphBrushBuilder.

Also see GlyphCruncher trait which providers extra functionality, such as glyph_bounds.

Caching behaviour

Calls to GlyphBrush::queue, GlyphBrush::glyph_bounds, GlyphBrush::glyphs calculate the positioned glyphs for a section. This is cached so future calls to any of the methods for the same section are much cheaper. In the case of GlyphBrush::queue the calculations will also be used for actual drawing.

The cache for a section will be cleared after a GlyphBrush::process_queued call when that section has not been used since the previous call.

Texture caching behaviour

Note the gpu/draw cache may contain multiple versions of the same glyph at different subpixel positions. This is required for high quality text as a glyph's positioning is always exactly aligned to it's draw positioning.

This behaviour can be adjusted with GlyphBrushBuilder::draw_cache_position_tolerance (struct.GlyphBrushBuilder.html#method.draw_cache_position_tolerance).

Implementations

impl<F, V, X, H: BuildHasher> GlyphBrush<V, X, F, H>[src]

pub fn add_font<I: Into<F>>(&mut self, font_data: I) -> FontId[src]

Adds an additional font to the one(s) initially added on build.

Returns a new FontId to reference this font.

impl<F, V, X, H> GlyphBrush<V, X, F, H> where
    F: Font,
    X: Clone + Hash,
    V: Clone + 'static,
    H: BuildHasher
[src]

pub fn queue_custom_layout<'a, S, G>(&mut self, section: S, custom_layout: &G) where
    G: GlyphPositioner,
    X: 'a,
    S: Into<Cow<'a, Section<'a, X>>>, 
[src]

Queues a section/layout to be processed by the next call of process_queued. Can be called multiple times to queue multiple sections for drawing.

Used to provide custom GlyphPositioner logic, if using built-in Layout simply use queue

Benefits from caching, see caching behaviour.

pub fn queue<'a, S>(&mut self, section: S) where
    X: 'a,
    S: Into<Cow<'a, Section<'a, X>>>, 
[src]

Queues a section/layout to be processed by the next call of process_queued. Can be called multiple times to queue multiple sections for drawing.

Benefits from caching, see caching behaviour.

glyph_brush.queue(Section::default().add_text(Text::new("Hello glyph_brush")));

pub fn queue_pre_positioned(
    &mut self,
    glyphs: Vec<SectionGlyph>,
    extra: Vec<X>,
    bounds: Rect
)
[src]

Queues pre-positioned glyphs to be processed by the next call of process_queued. Can be called multiple times.

pub fn resize_texture(&mut self, new_width: u32, new_height: u32)[src]

Rebuilds the logical texture cache with new dimensions. Should be avoided if possible.

Example

glyph_brush.resize_texture(512, 512);

pub fn texture_dimensions(&self) -> (u32, u32)[src]

Returns the logical texture cache pixel dimensions (width, height).

pub fn keep_cached_custom_layout<'a, S, G>(
    &mut self,
    section: S,
    custom_layout: &G
) where
    S: Into<Cow<'a, Section<'a>>>,
    G: GlyphPositioner
[src]

Retains the section in the cache as if it had been used in the last draw-frame.

Should not generally be necessary, see caching behaviour.

pub fn keep_cached<'a, S>(&mut self, section: S) where
    S: Into<Cow<'a, Section<'a>>>, 
[src]

Retains the section in the cache as if it had been used in the last draw-frame.

Should not generally be necessary, see caching behaviour.

impl<F, V, X, H> GlyphBrush<V, X, F, H> where
    F: Font + Sync,
    X: Clone + Hash + PartialEq,
    V: Clone + 'static,
    H: BuildHasher
[src]

pub fn process_queued<Up, VF>(
    &mut self,
    update_texture: Up,
    to_vertex: VF
) -> Result<BrushAction<V>, BrushError> where
    Up: FnMut(Rectangle<u32>, &[u8]),
    VF: Fn(GlyphVertex<'_, X>) -> V + Copy
[src]

Processes all queued sections, calling texture update logic when necessary & returning a BrushAction. See queue.

Two closures are required:

  • update_texture is called when new glyph texture data has been drawn for update in the actual texture. The arguments are the rect position of the data in the texture & the byte data itself which is a single u8 alpha value per pixel.
  • to_vertex maps a single glyph's GlyphVertex data into a generic vertex type. The mapped vertices are returned in an Ok(BrushAction::Draw(vertices)) result. It's recommended to use a single vertex per glyph quad for best performance.

Trims the cache, see caching behaviour.

glyph_brush.process_queued(
    |rect, tex_data| update_texture(rect, tex_data),
    |vertex_data| into_vertex(vertex_data),
)?

pub fn is_draw_cached(&self, font_id: FontId, glyph: &Glyph) -> bool[src]

Returns true if this glyph is currently present in the draw cache texture.

So false means either this glyph is invisible, like ' ', or hasn't been queued & processed yet.

impl<F: Font + Clone, V, X, H: BuildHasher + Clone> GlyphBrush<V, X, F, H>[src]

pub fn to_builder(&self) -> GlyphBrushBuilder<F, H>[src]

Return a GlyphBrushBuilder prefilled with the properties of this GlyphBrush.

Example

let glyph_brush: GlyphBrush<Vertex> = GlyphBrushBuilder::using_font(sans)
    .initial_cache_size((128, 128))
    .build();

let new_brush: GlyphBrush<Vertex> = glyph_brush.to_builder().build();
assert_eq!(new_brush.texture_dimensions(), (128, 128));

Trait Implementations

impl<F, V, X, H> Debug for GlyphBrush<V, X, F, H>[src]

impl<F, V, X, H> GlyphCruncher<F, X> for GlyphBrush<V, X, F, H> where
    X: Clone + Hash,
    F: Font,
    V: Clone + 'static,
    H: BuildHasher
[src]

Auto Trait Implementations

impl<V, X, F, H> RefUnwindSafe for GlyphBrush<V, X, F, H> where
    F: RefUnwindSafe,
    H: RefUnwindSafe,
    V: RefUnwindSafe,
    X: RefUnwindSafe

impl<V, X, F, H> Send for GlyphBrush<V, X, F, H> where
    F: Send,
    H: Send,
    V: Send,
    X: Send

impl<V, X, F, H> Sync for GlyphBrush<V, X, F, H> where
    F: Sync,
    H: Sync,
    V: Sync,
    X: Sync

impl<V, X, F, H> Unpin for GlyphBrush<V, X, F, H> where
    F: Unpin,
    H: Unpin,
    V: Unpin,
    X: Unpin

impl<V, X, F, H> UnwindSafe for GlyphBrush<V, X, F, H> where
    F: UnwindSafe,
    H: UnwindSafe,
    V: UnwindSafe,
    X: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,