Struct glyph_brush::VariedSection [−][src]
pub struct VariedSection<'a> { pub screen_position: (f32, f32), pub bounds: (f32, f32), pub z: f32, pub layout: Layout<BuiltInLineBreaker>, pub text: Vec<SectionText<'a>>, }
An object that contains all the info to render a varied section of text. That is one including many parts with differing fonts/scales/colors bowing to a single layout.
For single font/scale/color sections it may be simpler to use
Section
.
Example
use glyph_brush::{SectionText, VariedSection}; let section = VariedSection { text: vec![ SectionText { text: "I looked around and it was ", ..SectionText::default() }, SectionText { text: "RED", color: [1.0, 0.0, 0.0, 1.0], ..SectionText::default() }, ], ..VariedSection::default() };
Fields
screen_position: (f32, f32)
Position on screen to render text, in pixels from top-left. Defaults to (0, 0).
bounds: (f32, f32)
Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.
z: f32
Z values for use in depth testing. Defaults to 0.0
layout: Layout<BuiltInLineBreaker>
Built in layout, can be overridden with custom layout logic
see queue_custom_layout
text: Vec<SectionText<'a>>
Text to render, rendered next to one another according the layout.
Methods
impl<'a> VariedSection<'a>
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impl<'a> VariedSection<'a>
pub fn to_owned(&self) -> OwnedVariedSection
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pub fn to_owned(&self) -> OwnedVariedSection
Trait Implementations
impl<'a> From<&'a OwnedVariedSection> for VariedSection<'a>
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impl<'a> From<&'a OwnedVariedSection> for VariedSection<'a>
fn from(owned: &'a OwnedVariedSection) -> Self
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fn from(owned: &'a OwnedVariedSection) -> Self
Performs the conversion.
impl<'a> Debug for VariedSection<'a>
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impl<'a> Debug for VariedSection<'a>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<'a> Clone for VariedSection<'a>
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impl<'a> Clone for VariedSection<'a>
fn clone(&self) -> VariedSection<'a>
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fn clone(&self) -> VariedSection<'a>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Default for VariedSection<'static>
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impl Default for VariedSection<'static>
impl<'a> From<VariedSection<'a>> for Cow<'a, VariedSection<'a>>
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impl<'a> From<VariedSection<'a>> for Cow<'a, VariedSection<'a>>
fn from(owned: VariedSection<'a>) -> Self
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fn from(owned: VariedSection<'a>) -> Self
Performs the conversion.
impl<'a, 'b> From<&'b VariedSection<'a>> for Cow<'b, VariedSection<'a>>
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impl<'a, 'b> From<&'b VariedSection<'a>> for Cow<'b, VariedSection<'a>>
fn from(owned: &'b VariedSection<'a>) -> Self
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fn from(owned: &'b VariedSection<'a>) -> Self
Performs the conversion.
impl<'a> Hash for VariedSection<'a>
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impl<'a> Hash for VariedSection<'a>
fn hash<H: Hasher>(&self, state: &mut H)
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fn hash<H: Hasher>(&self, state: &mut H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<'a, 'b> From<&'a VariedSection<'b>> for SectionGeometry
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impl<'a, 'b> From<&'a VariedSection<'b>> for SectionGeometry
fn from(section: &'a VariedSection<'b>) -> Self
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fn from(section: &'a VariedSection<'b>) -> Self
Performs the conversion.
impl<'a, 'b> From<&'b Section<'a>> for VariedSection<'a>
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impl<'a, 'b> From<&'b Section<'a>> for VariedSection<'a>
impl<'a> From<Section<'a>> for VariedSection<'a>
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impl<'a> From<Section<'a>> for VariedSection<'a>
Auto Trait Implementations
impl<'a> Send for VariedSection<'a>
impl<'a> Send for VariedSection<'a>
impl<'a> Sync for VariedSection<'a>
impl<'a> Sync for VariedSection<'a>