Struct glutin::KeyboardInput
source · pub struct KeyboardInput {
pub scancode: u32,
pub state: ElementState,
pub virtual_keycode: Option<VirtualKeyCode>,
pub modifiers: ModifiersState,
}
Expand description
Describes a keyboard input event.
Fields§
§scancode: u32
Identifies the physical key pressed
This should not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game.
state: ElementState
§virtual_keycode: Option<VirtualKeyCode>
Identifies the semantic meaning of the key
Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for “page up.”
modifiers: ModifiersState
Modifier keys active at the time of this input.
This is tracked internally to avoid tracking errors arising from modifier key state changes when events from this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
Trait Implementations§
source§impl Clone for KeyboardInput
impl Clone for KeyboardInput
source§fn clone(&self) -> KeyboardInput
fn clone(&self) -> KeyboardInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for KeyboardInput
impl Debug for KeyboardInput
impl Copy for KeyboardInput
Auto Trait Implementations§
impl RefUnwindSafe for KeyboardInput
impl Send for KeyboardInput
impl Sync for KeyboardInput
impl Unpin for KeyboardInput
impl UnwindSafe for KeyboardInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more