//! # glu-sys
//! Raw GLU and GL Rust bindings
//! This crate doesn't handle windowing, it can be used with other crates which handle windowing and gl contexts to do raw opengl calls.
//! ```rust
//! fn draw_triangle() {
//! use glu_sys::*;
//! unsafe {
//! glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//! glMatrixMode(GL_PROJECTION);
//! glLoadIdentity();
//! glViewport(0, 0, W, H);
//! gluPerspective(45.0, (W as f32 / H as f32).into(), 1.0, 10.0);
//! glTranslatef(0.0, 0.0, -5.0);
//! glMatrixMode(GL_MODELVIEW);
//! glLoadIdentity();
//! glRotatef(0.0, 1.0, 1.0, 0.0);
//! glColor3f(1.0, 0.0, 0.0);
//! glBegin(GL_POLYGON);
//! glVertex3f(0.0, 1.0, 0.0);
//! glVertex3f(1.0, -1.0, 1.0);
//! glVertex3f(-1.0, -1.0, 1.0);
//! glEnd();
//! glColor3f(0.0, 1.0, 0.0);
//! glBegin(GL_POLYGON);
//! glVertex3f(0.0, 1.0, 0.0);
//! glVertex3f(0.0, -1.0, -1.0);
//! glVertex3f(1.0, -1.0, 1.0);
//! glEnd();
//! glColor3f(0.0, 0.0, 1.0);
//! glBegin(GL_POLYGON);
//! glVertex3f(0.0, 1.0, 0.0);
//! glVertex3f(-1.0, -1.0, 1.0);
//! glVertex3f(0.0, -1.0, -1.0);
//! glEnd();
//! glColor3f(1.0, 0.0, 0.0);
//! glBegin(GL_POLYGON);
//! glVertex3f(1.0, -1.0, 1.0);
//! glVertex3f(0.0, -1.0, -1.0);
//! glVertex3f(-1.0, -1.0, 1.0);
//! glEnd();
//! glLoadIdentity();
//! glRasterPos2f(-3.0, -2.0);
//! }
//! }
//! ```
//! Full example using the fltk crate [here](https://github.com/MoAlyousef/fltk-rs-demos/blob/master/opengl/src/main.rs).
pub use *;