pub struct NormalTexture<'a> { /* private fields */ }
Expand description

Defines the normal texture of a material.

Implementations

Returns the scalar multiplier applied to each normal vector of the texture.

The set index of the texture’s TEXCOORD attribute.

Returns the referenced texture.

Optional application specific data.

Trait Implementations

Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.