Module gltf::mesh
[−]
[src]
Contains Mesh
and other related data structures.
Structs
Attributes |
An |
IndicesU32 |
Index data coerced into |
Mesh |
A set of primitives to be rendered. A node can contain one or more meshes and its transform places the meshes in the scene. |
MorphTargets |
Morph targets. |
NormalDisplacements |
XYZ vertex normal displacements of type |
Normals |
XYZ vertex normals of type |
PositionDisplacements |
XYZ vertex position displacements of type |
Positions |
XYZ vertex positions of type |
Primitive |
Geometry to be rendered with the given material. |
Primitives |
An |
TangentDisplacements |
XYZ vertex tangent displacements of type |
Tangents |
XYZW vertex tangents of type |
TexCoordsF32 |
Texture co-ordinates coerced into |
Enums
Attribute |
Vertex attribute data. |
Colors |
Vertex colors. |
Indices |
Index data. |
Joints |
Vertex joints. Refer to the documentation on morph targets and skins for more information. |
Mode |
The type of primitives to render. |
Semantic |
Vertex attribute semantic name. |
TexCoords |
UV texture co-ordinates. |
Weights |
Weights, Refer to the documentation on morph targets for more information. |