Struct gltf::extensions::scene::Node [] [src]

pub struct Node<'a> { /* fields omitted */ }

A node in the node hierarchy. When the node contains skin, all mesh.primitives must contain JOINTS_0 and WEIGHTS_0 attributes. A node can have either a matrix or any combination of translation/rotation/scale (TRS) properties. TRS properties are converted to matrices and postmultiplied in the T * R * S order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), only TRS properties may be present; matrix will not be present.

Methods

impl<'a> Node<'a>
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Constructs a Node.

Returns the internal JSON item.

Trait Implementations

impl<'a> Clone for Node<'a>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<'a> Debug for Node<'a>
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Formats the value using the given formatter.