Struct gltf::Node
[−]
[src]
pub struct Node { pub extensions: Option<Map<String, Value>>, pub extras: Option<Map<String, Value>>, pub meshes: Option<Vec<Id>>, pub name: Option<String>, }
Fields
extensions: Option<Map<String, Value>>
Optional data targeting official extensions
extras: Option<Map<String, Value>>
Optional application specific data
meshes: Option<Vec<Id>>
The IDs of the Mesh
objects in this node
name: Option<String>
Optional user-defined name for this object