Struct gltf::scene::Node[][src]

pub struct Node<'a> { /* fields omitted */ }

A node in the node hierarchy.

When a node contains a skin, all its meshes contain JOINTS_0 and WEIGHTS_0 attributes.

Methods

impl<'a> Node<'a>
[src]

Returns the internal JSON index.

Returns the camera referenced by this node.

Important traits for Children<'a>

Returns an Iterator that visits the node's children.

Optional application specific data.

Returns the mesh referenced by this node.

Optional user-defined name for this object.

Returns the node's transform.

Returns the skin referenced by this node.

Returns the weights of the instantiated morph target.

Trait Implementations

impl<'a> Clone for Node<'a>
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<'a> Debug for Node<'a>
[src]

Formats the value using the given formatter. Read more

Auto Trait Implementations

impl<'a> Send for Node<'a>

impl<'a> Sync for Node<'a>