Struct gltf_json::animation::Animation
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pub struct Animation { pub extensions: Animation, pub extras: Extras, pub channels: Vec<Channel>, pub samplers: Vec<Sampler>, }
A keyframe animation.
Fields
extensions: Animation
Extension specific data.
extras: Extras
Optional application specific data.
channels: Vec<Channel>
An array of channels, each of which targets an animation's sampler at a node's property.
Different channels of the same animation must not have equal targets.
samplers: Vec<Sampler>
An array of samplers that combine input and output accessors with an interpolation algorithm to define a keyframe graph (but not its target).
Trait Implementations
impl Clone for Animation
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fn clone(&self) -> Animation
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for Animation
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impl Validate for Animation
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fn validate_minimally<P, R>(&self, root: &Root, path: P, report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
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P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
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P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification. Read more