Enum glsl_to_spirv::ShaderType
[−]
[src]
pub enum ShaderType { Vertex, Fragment, Geometry, TessellationControl, TessellationEvaluation, Compute, }
Type of shader.
Variants
Vertex
Fragment
Geometry
TessellationControl
TessellationEvaluation
Compute
Trait Implementations
impl Debug for ShaderType
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impl Clone for ShaderType
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fn clone(&self) -> ShaderType
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl PartialEq for ShaderType
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fn eq(&self, __arg_0: &ShaderType) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.