[][src]Struct glsl_layout::vec3

pub struct vec3(_);

Vector of 3 float values. foo: vec3 is equivalent to glsl's vec3 foo;

Examples

let x: vec3 = [1f32; 3].into();

Trait Implementations

impl AsMut<[f32; 3]> for vec3[src]

impl AsMut<[f32]> for vec3[src]

impl AsRef<[f32; 3]> for vec3[src]

impl AsRef<[f32]> for vec3[src]

impl Clone for vec3[src]

impl Copy for vec3[src]

impl Debug for vec3[src]

impl Default for vec3[src]

impl<T> From<[T; 3]> for vec3 where
    T: Into<float>, 
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impl PartialEq<vec3> for vec3[src]

impl PartialOrd<vec3> for vec3[src]

impl Std140 for vec3[src]

impl StructuralPartialEq for vec3[src]

impl Uniform for vec3[src]

type Align = Align16

ZST that enforces alignment required for this type.

type Std140 = vec3

Type that contain same data with memory layout matching glsl's layout(std140).

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.