glow 0.11.2

GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code.
Documentation
[package]

name = "glow"

version = "0.11.2"

description = "GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code."

authors = [

  "Joshua Groves <josh@joshgroves.com>",

  "Dzmitry Malyshau <kvarkus@gmail.com>",

]

homepage = "https://github.com/grovesNL/glow.git"

repository = "https://github.com/grovesNL/glow"

license = "MIT OR Apache-2.0"

edition = "2018"



[package.metadata.docs.rs]

default-target = "x86_64-unknown-linux-gnu"

targets = [

  "x86_64-unknown-linux-gnu",

  "x86_64-apple-darwin",

  "x86_64-pc-windows-msvc",

  "i686-unknown-linux-gnu",

  "i686-pc-windows-msvc",

  "wasm32-unknown-unknown"

]



[lib]

name = "glow"

path = "src/lib.rs"



[target.'cfg(target_arch = "wasm32")'.dependencies]

js-sys = "~0.3"

wasm-bindgen = "~0.2"

slotmap = "1"



[target.'cfg(target_arch = "wasm32")'.dependencies.web_sys]

version = "~0.3.37"

package = "web-sys"

features = [

  "Document",

  "Element",

  "HtmlCanvasElement",

  "HtmlImageElement",

  "ImageBitmap",

  "WebGlActiveInfo",

  "WebGlBuffer",

  "WebGlFramebuffer",

  "WebGlProgram",

  "WebGlQuery",

  "WebGlRenderbuffer",

  "WebGlRenderingContext",

  "WebGl2RenderingContext",

  "WebGlSampler",

  "WebGlShader",

  "WebGlSync",

  "WebGlTexture",

  "WebGlTransformFeedback",

  "WebGlUniformLocation",

  "WebGlVertexArrayObject",

  "Window",



  "AngleInstancedArrays",

  "ExtBlendMinmax",

  "ExtColorBufferFloat",

  "ExtColorBufferHalfFloat",

  "ExtDisjointTimerQuery",

  "ExtFragDepth",

  "ExtShaderTextureLod",

  "ExtSRgb",

  "ExtTextureFilterAnisotropic",

  "OesElementIndexUint",

  "OesStandardDerivatives",

  "OesTextureFloat",

  "OesTextureFloatLinear",

  "OesTextureHalfFloat",

  "OesTextureHalfFloatLinear",

  "OesVertexArrayObject",

  "WebglColorBufferFloat",

  "WebglCompressedTextureAstc",

  "WebglCompressedTextureEtc",

  "WebglCompressedTextureEtc1",

  "WebglCompressedTexturePvrtc",

  "WebglCompressedTextureS3tc",

  "WebglCompressedTextureS3tcSrgb",

  "WebglDebugRendererInfo",

  "WebglDebugShaders",

  "WebglDepthTexture",

  "WebglDrawBuffers",

  "WebglLoseContext",

]



[workspace]

members = [

  "examples/hello",

  "examples/howto",

]