Struct glium_text_rusttype::FontTexture [] [src]

pub struct FontTexture { /* fields omitted */ }

Texture which contains the characters of the font.

Methods

impl FontTexture
[src]

Vec of complete ASCII range (from 0 to 255 bytes)

Creates a new texture representing a font stored in a FontTexture. This function is very expensive as it needs to rasterize font into a texture. Complexity grows as font_size**2 * characters_list.len(). Avoid rasterizing everything at once as it will be slow and end up in out of memory abort.