Struct glium::uniforms::ImageUnit

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pub struct ImageUnit<'t, T: 't + Deref<Target = TextureAny>>(pub &'t T, pub ImageUnitBehavior);
Expand description

An image unit uniform marker

Tuple Fields§

§0: &'t T§1: ImageUnitBehavior

Implementations§

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impl<'t, T: 't + Deref<Target = TextureAny>> ImageUnit<'t, T>

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pub fn new( texture: &'t T, format: ImageUnitFormat ) -> Result<ImageUnit<'t, T>, ImageUnitError>

Create a new marker

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pub fn set_level(self, level: u32) -> Result<Self, ImageUnitError>

Set the mip level that will be bound

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pub fn set_layer(self, layer: Option<u32>) -> Result<Self, ImageUnitError>

Sets the layer of the texture to bind, or None to disable layer binding

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pub fn set_access(self, access: ImageUnitAccess) -> Self

State how the shader will access the image unit

Trait Implementations§

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impl<'a> AsUniformValue for ImageUnit<'a, Cubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, CubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, IntegralCubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, IntegralCubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, IntegralTexture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, IntegralTexture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, IntegralTexture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, IntegralTexture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, IntegralTexture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, Texture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, Texture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, Texture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, Texture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, Texture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, UnsignedCubemap>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, UnsignedCubemapArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, UnsignedTexture1d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, UnsignedTexture1dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, UnsignedTexture2d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, UnsignedTexture2dArray>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.
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impl<'a> AsUniformValue for ImageUnit<'a, UnsignedTexture3d>

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fn as_uniform_value(&self) -> UniformValue<'_>

Builds a UniformValue.

Auto Trait Implementations§

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impl<'t, T> RefUnwindSafe for ImageUnit<'t, T>
where T: RefUnwindSafe,

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impl<'t, T> Send for ImageUnit<'t, T>
where T: Sync,

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impl<'t, T> Sync for ImageUnit<'t, T>
where T: Sync,

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impl<'t, T> Unpin for ImageUnit<'t, T>

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impl<'t, T> UnwindSafe for ImageUnit<'t, T>
where T: RefUnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where S: Into<Dispatch>,

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